Trap
ContinuousAncient Gear Duel
Archetype:
Ancient Gear
Lượt xem:
4032
Hiệu ứng (VN):
"Ancient Gear Golem", và các quái thú đề cập đến nó, trong Vùng quái thú của bạn không bị ảnh hưởng bởi các hiệu ứng quái thú được kích hoạt của đối thủ. Nếu đối thủ điều khiển một quái thú: Bạn có thể Triệu hồi Fusion 1 quái thú Fusion đề cập đến "Ancient Gear Golem" từ Extra Deck của bạn, bằng cách loại bỏ các quái thú khỏi sân hoặc Mộ của bạn làm nguyên liệu, bao gồm cả "Ancient Gear Golem" mà bạn điều khiển, và nếu bạn thực hiện điều đó, nó có thể thực hiện tối đa 3 đòn tấn công trong mỗi Battle Phase. Bạn chỉ có thể sử dụng hiệu ứng này của "Ancient Gear Duel" một lần trong lượt.
Hiệu ứng gốc (EN):
"Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.
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Ancient Gear Duel — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
Intrinsic: 47 · Deck: 53 · Meta: provisional
Primary role: Extender · Secondary: Boss/End-board
Why it scores here
Ancient Gear Duel transforms 1 board containing field and graveyard monsters, along với Ancient Gear Golem, into 1 Fusion Monster from the Extra Deck capable of attacking up to three times during 1 Battle Phase. This makes it 1 genuine Fusion-extension and boss-creating component vớiin its home archetype, though the score is limited by certain conditions: it requires the opponent to have 1 monster under their control, it consumes material, and its initial clause only shields Golem-family monsters from monster effects. The 400-deck sample demonstrates that it appears in nearly every Ancient Gears list at one copy, confirming accessibility and practical utility but not necessarily increasing overall power. No combo-related evidence was provided, so the conversion rating relies solely on textual information, and the card functions as 1 Trap với no inherent material value.
Axis scores
| Axis | Score | Evidence |
|---|--:|---|
| Accessibility | 55 | Present in 400 of 400 sampled decks at approximately one copy each, primarily vớiin Ancient Gears decks, though there is no combo starter or searched data available to determine how frequently it remains in play (observed for deck presence, inferred for actual liveliness). |
| Combo & Conversion | 65 | The text describes converting field and graveyard material into 1 Fusion Monster với up to three Battle Phase attacks, representing 1 strong conversion when the opponent controls 1 monster, yet no documented board examples confirm this (inferred). |
| Resource Economy | 40 | It banishes monsters as Fusion material, which incurs costs from both the field and graveyard, and contains no recursion or refuel mechanism in the text (verified). |
| Effect & Interaction | 30 | It provides protection exclusively for Golem-family monsters against opponent monster effects and offers no negation, removal, or hand-trap capabilities (verified). |
| Material Utility | 5 | As 1 Trap-type card, it cannot serve as material itself, meaning its body contributes nothing to the score and the rating reflects only the effect (verified). |
| Resilience & Flexibility | 45 | The protective clause aids the Golem line in resisting monster-effect interactions, but 1 face-up Continuous Trap may be eliminated by spell or trap effects, and the effect applies only một lần mỗi lượt (inferred). |
| Deck-Building Efficiency | 55 | A single copy typically occupies an inexpensive slot across nearly all lists, though the reference to Golem restricts its placement to Ancient Gear builds (observed for copy counts, verified via text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Boss/End-board. Intrinsic ≈ 47, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40×Intrinsic + 0.60×Deck
Strengths
Converts field and graveyard material into 1 Fusion Monster from the Extra Deck vớiout requiring any search (verified)
Enables the resulting Fusion to attack up to three times during 1 Battle Phase (verified)
Shields Ancient Gear Golem and associated monsters from opponent monster effects (verified)
Appears in 400 out of 400 sampled decks at one copy, making it 1 cost-effective, reliable slot vớiin its archetype (observed)
Weaknesses
Demands that the opponent already control 1 monster before the Fusion effect becomes active (verified)
Consumes field and graveyard monsters as material resources, thereby costing board presence (verified)
Provides no direct negation, removal, or hand-trap reach (verified)
Imposes 1 once-per-turn limitation alongside the Golem-specific constraint, narrowing its strategic applicability (verified)
Counters / Choke Points
Opponent's spell or trap removal that destroys the face-up Continuous Trap (inferred)
Opponent's monster-effect removal targeting the Fusion before or during the Battle Phase, since protection specifically covers only Golem-family monsters (inferred)
Best use
Fusion extender and defensive support for the Ancient Gear Golem line. Recommended decks: Ancient Gears (archetype 693, gameplay frequency 7), Ancient Gears (archetype 124, gameplay frequency 3). Suggested copy count: 1.
Evidence & gaps
Verified: Continuous Trap protecting Ancient Gear Golem and other Golem-named monsters from opponent effects; Triệu hồi Fusion from the Extra Deck achieved by banishing field or graveyard monsters as material, including your own Ancient Gear Golem; the resulting Fusion Monster can attack up to three times in 1 Battle Phase when activated; the effect requires the opponent to control 1 monster and applies only một lần mỗi lượt; present in 400 of 400 sampled decks, với 379 copies at one copy
Observed: Near-complete co-occurrence patterns với Ultimate Ancient Gear Golem, Ancient Gear Fortress, and Ancient Gear Catapult across sampled decks; inclusion of 100% in three Ancient Gears usage statistics and 70% in one additional deck
Inferred: The primary function of the card lies in its Fusion pathway rather than the protective clause; Continuous Trap removal by opponent magic and traps reduces its continuous presence; actual liveness remains moderate but unverified vớiout combo starter data
Data gaps: No combo chains were supplied, so conversion ratings, starter cards, searched materials, and resource sharing remain text-only vớiout banlist references; thus the copy limit is assumed to be 3 với no ruling or timing specifications for the Continuous Trap set and activation sequence số bản được phép being empty across all four formats, and no per-format top-card rankings (this is not 1 top card)






